Large City: Zde-dzöjö Hadfow

Zde-dzöjö Hadfow

Zde-dzöjö Hadfow
Example Wood Elf architecture.
StateAlveria
ProvenceJaz̄omaka District
Sub ProvenceGlijenjliksvono Zone
RegionG̈ëkê-hêmizo Forest
Founded1463
Community LeaderLord Gohudri
Area163 km2 (65 mi2)
Average Yearly Temp25°C (77°F)
Average Elevation4430 m (14534 ft)
Average Yearly Precipitation77 cm/y (30 in/y)
Population38954
Population Density238 people per km2 (599 people per mi2)
Town AuraAugury
Naming
Native nameZde-dzöjö Hadfow
Pronunciation/zde/ /ˈdzo˞jo˞/
Direct Translation[fluke] [lumber]
Translation[Not Yet Translated]

Zde-dzöjö Hadfow (/zde/ /ˈdzo˞jo˞/ [fluke] [lumber]) is a subtropical Large City located in Glijenjliksvono Zone, Jaz̄omaka District, within the Alveria.

The name Zde-dzöjö Hadfow is derived from the Goblin language, as Zde-dzöjö Hadfow was founded by Trèlkesèj, who was culturaly Wood Elf.

Climate

Zde-dzöjö Hadfow has a yearly average temperature of 25°C (77°F), with its average temperature during the summer being a warm 30°C (86°F) and its average temperature during the winter being a pleasant 21°C (69°F). Zde-dzöjö Hadfow receives an average of 77 cm/y (30 in/y) of precipitation, most of which comes in the form of rain during the spring. Zde-dzöjö Hadfow covers an area of nearly 163 km2 (65 mi2), and an average elevation of 4430 m (14534 ft) above sea level.

Overview

Zde-dzöjö Hadfow was founded durring the late 16th century in winter of the year 1463, by Trèlkesèj. The establishment of the new community went well, with no major obsticles durring construction.

Zde-dzöjö Hadfow was built using the conventions of Wood Elf durring the late 16th century. Naturaly, all settlmentss have their own look to them, and Zde-dzöjö Hadfow is no diffrent. The city's buildings feature waddle and daub construction with good timber frames and a stone foundation protected by thatched or shingled rooves. Most buildings with second floors are built in such a way as to overhang into the streets on the upper floors for more space, as building size seems to be the primary indicator of wealth within the community. Most buildings are not decorated with any integral features, but instead use ivy, flowers, and other natural elements in planters of on trellices to breathe life into the structure they grow upon.

Zde-dzöjö Hadfow is buildings are arranged arround a network of spacious paverstone streets which form a diamond shaped grid, where each diamond verries in size given the proximity of the paralell streets forming each section. The ocasional smaller diamond has been used to construct a park, plaza, and other communal structures. The city posesses a mighty albit amaturly crafted stone wall. It was built using querried stone blocks and posesses all of the standard defencive features, including a few watch towers. While it would last against a siege, the wall's outdated and simplistic construction method percludes the possability of Zde-dzöjö Hadfow weathering a full scale bombardment durring a siege. Unfortuantly, these budget focused millitary grade defenses are in extreem disrepair, so much so that one cannot tell if they are decaying from a lack of mantance or damage incured.

Zde-dzöjö Hadfow seems to be abandoned at first. There are people present, working their trades and going about their business like any community, it’s just they are absurdly quiet. Just as you start to think there might be trouble, you see most of them are reading. The entire city feels like a library, with those not reading remaining quite to not disturb those who have their nose in a book. The longer you remain in Zde-dzöjö Hadfow the more you start to wonder if you’ve entered some strange open-concept University rather than a city, but you can’t quite say such with certainty.

Civic Infrastructure

Zde-dzöjö Hadfow possesses a Aethary Link for its accademic, government, and financial institutions. Public Aethary access is available through one or more of these intitutions.

Zde-dzöjö Hadfow has an animal control department which works to enforce local ordinances relating to the control, impoundment, and disposition of animals.

Zde-dzöjö Hadfow has an Office of Civil Groundskeeping, which works to enforce local ordinances relating to the construction and upkeep up of all plant life, water features, and other natural decorations within Zde-dzöjö Hadfow. They are also responsible for the maintenance of these features. Notably, the OCG is not responsible for Zde-dzöjö Hadfow's parks.

Zde-dzöjö Hadfow has an Office of Civil Vicary, which is responsible for providing a livelyhood for all officialy recognised religious figures within Zde-dzöjö Hadfow.

Zde-dzöjö Hadfow has a government-funded child care program, overseen by the local Department of Nursemaids, which is responsible for providing childcare to working-class citizens according to local ordinances.

Zde-dzöjö Hadfow has a Gravedigger's Guild, which is responsible for collecting the dead and laying them to rest according to all applicable laws and religious customs.

Zde-dzöjö Hadfow has a Guild of Nurses, which is tasked with caring for the elderly and infirm in accordance with local ordinances, religious values, and customs.

Zde-dzöjö Hadfow has a Department of Firefighters, which is responsible for organizing fire fighting efforts during a fire and enforcing local ordinances relating to fire safety.

Zde-dzöjö Hadfow has a Highwayman's Guild, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zde-dzöjö Hadfow has a Hall of Slayers, which is tasked with maintaining the roads and highways leading into town as well as keeping them safe for travelers.

Zde-dzöjö Hadfow has a monistary of an order of Civil Monks, who provide divine-related services to the general public and maintain Zde-dzöjö Hadfow's public wards, blessings, and other arcane systems.

Zde-dzöjö Hadfow has an Millitary Academy which trains military officers and specilists.

Zde-dzöjö Hadfow possesses a Galvanic Power Grid, which brings galvanic current to most if not all buildings in town, and permits a great many consumer goods to function within the Large City. Zde-dzöjö Hadfow's grid is powered by a boiler and turbine based power plant.

Zde-dzöjö Hadfow's old civil lighting system was converted to Galvanic Lamps recently, and expanded to provide nighttime illumination to all city streets.

Zde-dzöjö Hadfow has a first rate hospital which caters to anyone in need of long term medical care.

Zde-dzöjö Hadfow has a library, which keeps a large collection of books, scrolls, and archives all manner of physical items. The library is open to the public, including the Aether Link.

Zde-dzöjö Hadfow has a Parks and Recreation Department, which is responsible for the construction, management, and usage rights for all of its parks and parklands. They are not to be confused with the Office of Civil Groundskeeping as they do not hold authority over nor responsibility for Zde-dzöjö Hadfow's natural decorations nor waterways.

Zde-dzöjö Hadfow has a Guild of Roadworkers, who are responsible for maintaining the roadways and public paths within town. They also have the duty of enforcing all civil laws relating to the roadways.

Zde-dzöjö Hadfow has a public schooling program overseen by the Hall of Sages who has the responsibility of ensuring access to affordable high-quality education in all basic classes (Reading, Writing, Mathmatics, General Sciences, General Arcana, and Social Education) is made available to all citizens.

Zde-dzöjö Hadfow has a public septic system, which allows its citizens to have indoor bathrooms. The septic system is overseen by the League of Sewerkeepers, who posses the legal authority to enforce all laws relating to the septic system, and are also tasked with its maintenance and upkeep.

Zde-dzöjö Hadfow is home to a University which provides higher education in a variety of fields, and also serves as a research institute for those same fields.

Cultural Notes

Zde-dzöjö Hadfow's garrison was built using a different architectural style from the rest of the town. The style used is best known for its striking sculptural forms and often dazzling ornamental detail that characterizes the buildings general shape. The radiant colors, rich patterns, and symmetrical silhouettes employed by this style were backed up by rich decorative features including gardens, courtyards, extruded arches, domes, pointed domes, vaulted ceilings, elaborate painted and inlaid designs, and decorative sculptures.

In Zde-dzöjö Hadfow the stars are always right.

The Sasquatch near Zde-dzöjö Hadfow are known to be more aggressive than normal.

Zde-dzöjö Hadfow's citizens partake in a curious ritual relating to their local kami. It takes place in autumn and involves drinking to channel Illusion energies of tier 1 via recitation of poetic epics.

Economy

The following information was obtained via the Imperial Census Bureau as part of the Eyom Economic Outreach Program. It differs from Standard Imperial censuses in that many of Tom's citizens, regardless of culture, work in more than one occupation or hold more than a single job. The Imperial Census Bureau has ruled that a job is a job, hence, the intigers within the data presented here can count an individual more than once.

Agriculture

  • Dairy Farmers: 77
  • Farmers: 121
  • Farm Laborer: 216
  • Hunters: 134
  • Milk Maids: 97
  • Ranchers: 49
  • Ranch Hands: 101
  • Shepherds: 99
    • Farmland: 155816 m2
    • Cattle and Similar Creatures: 9738
    • Poultry: 116862
    • Swine: 7790
    • Sheep: 389
    • Goats: 77
    • Horses, Mounts, and Beasts of Burden: 3895

Craftsmen

  • Arms and Toolmakers: 74
  • Blacksmiths: 90
  • Bookbinders: 48
  • Buckle-makers: 52
  • Cabinetmakers: 88
  • Candlemakers: 129
  • Carpenters: 136
  • Clothmakers: 114
  • Coach and Harness Makers: 40
  • Coopers: 108
  • Copper, Brass, Tin, Zinc, and Lead Workers: 53
  • Copyists: 37
  • Cutlers: 33
  • Fabricworkers: 92
  • Farrier: 236
  • Furriers: 25
  • Glassworkers: 139
  • Gunsmiths: 82
  • Harness-Makers: 36
  • Hatters: 72
  • Hosiery Workers: 27
  • Jewelers: 43
  • Leatherwrights: 108
  • Locksmiths: 38
  • Matchstick makers: 63
  • Musical Instrument Makers: 57
  • Painters, Structures and Fixtures: 48
  • Paper Workers: 57
  • Plasterers: 51
  • Pursemakers: 63
  • Roofers: 41
  • Ropemakers: 37
  • Rugmakers: 38
  • Saddlers: 74
  • Scabbardmakers: 80
  • Scalemakers: 41
  • Scientific, Surgical, and Optical Instrument Makers: 24
  • Sculptors, Structures and Fixtures: 37
  • Shoemakers: 37
  • Soap and Tallow Workers: 132
  • Tailors: 236
  • Tanners: 49
  • Upholsterers: 54
  • Watchmakers: 52
  • Weavers: 125
  • Whitesmiths: 30

Merchants

  • Adventuring Goods Retellers: 27
  • Arcana Sellers: 27
  • Beer-Sellers: 53
  • Booksellers: 62
  • Butchers: 95
  • Chandlers: 97
  • Chicken Butchers: 103
  • Entrepreneurs: 40
  • Fine Clothiers: 102
  • Fishmongers: 92
  • Florists: 24
  • Potion Sellers: 67
  • Resellers: 144
  • Spice Merchants: 53
  • Wine-sellers: 72
  • Wheelwright: 57
  • Woodsellers: 38

Service workers

  • Bakers: 194
  • Barbers: 181
  • Coachmen: 55
  • Cooks: 155
  • Doctors: 89
  • Gamekeepers: 57
  • Grooms: 35
  • Hairdressers: 134
  • Healers: 116
  • Housekeepers: 111
  • Housemaids: 243
  • House Stewards: 118
  • Inns: 37
  • Laundry maids: 76
  • Maidservants: 134
  • Nursery Maids: 74
  • Pastrycooks: 121
  • Restaurateur: 194
  • Tavern Keepers: 144

Specialized Laborer

  • Ashworkers: 54
  • Bleachers: 36
  • Chemical Workers: 22
  • Coal Heavers: 77
  • In-Town Couriers: 86
  • Long Haul Couriers: 86
  • Dockyard Workers: 86
  • Gas Workers: 18
  • Hay Merchants: 33
  • Leech Collectors: 101
  • Millers: 92
  • Miners: 99
  • Oilmen and Polishers: 59
  • Postmen: 92
  • Pure Finder: 51
  • Skinners: 114
  • Sugar Refiners: 23
  • Tosher: 63
  • Warehousemen: 139
  • Watercarriers: 85
  • Watermen, Bargemen, etc.: 111

Skilled Laborers

  • Accountants: 50
  • Alchemist: 59
  • Clerk: 82
  • Dentists: 38
  • Educators: 103
  • Engineers: 56
  • Gardeners: 41
  • Mages: 28
  • Plumbers: 43
  • Pharmacist: 43
  • Professors: 17
  • Scientists: 29
  • Wizards: 16

Civil Servants

  • Adventurers: 36
  • Bankers: 53
  • Civil Clerks: 90
  • Civic Iudex: 44
  • Consultants: 25
  • Exorcist: 84
  • Fixers: 45
  • Kami Clerk: 72
  • Landlords: 72
  • Lawyers: 46
  • Legend Keepers: 63
  • Militia Officers: 259
  • Monks, Monastic: 134
  • Monks, Civic: 114
  • Historian, Oral: 84
  • Historian, Textual: 48
  • Policemen, Sheriffs, etc.: 86
  • Priests: 155
  • Rangers: 51
  • Rat Catchers: 62
  • Scholars: 63
  • Spiritualist: 67
  • Slayers: 21
  • Storytellers: 136
  • Military Officers: 155

Cottage Industries

  • Brewers: 108
  • Comfort Services: 177
  • Enchanters: 44
  • Herbalists: 44
  • Jaminators: 125
  • Needleworkers: 144
  • Potters: 60
  • Preserve Makers: 121
  • Quilters: 55
  • Seamsters: 194
  • Spinners: 111
  • Tinker: 43
  • Weaver: 108

Artists

  • Actors: 41
  • Architects: 15
  • Bards: 59
  • Costumers: 23
  • Dancers: 48
  • Drafters: 25
  • Engravers: 31
  • Fine Furniture Carpenters: 19
  • Glaziers: 40
  • Inlayers: 37
  • Musicians: 125
  • Painters, Art: 20
  • Playwrights: 41
  • Sculptors, Art: 34
  • Wood Carvers: 125
  • Writers: 144

Produce Industries

  • Butter Churners: 129
  • Canners: 129
  • Cheesmakers: 149
  • Ice Merchants: 17
  • Millers: 74
  • Picklers: 68
  • Smokers: 48
  • Stockmakers: 45
  • Tobacconists: 60
  • Tallowmakers: 86

14727 of Zde-dzöjö Hadfow's population work within a Foundational Occupation.

23059 of Zde-dzöjö Hadfow's population do not work in a formal occupation, but do contribute to the local economy. 1168 (3%) are noncontributers.

Points of Interest

Some important ruler or leading figure resides in the community. This may be the seat of a regional lord, or it could be the traditional residence of a high priest, great magus, merchant house, or other wielder of influence. The community itself may or may not be under their direct control, but the wishes of the august figure must be acknowledged by the locals.

Zde-dzöjö Hadfow is accessed from a nearby river via an intricate series of locks.

POI

History

In time immemorial, reportedly some time during the late 2nd century the Kami spared the town from an attack. One of Zde-dzöjö Hadfow's local festivals commemorates this miracle.

History